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Joined 1 year ago
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Cake day: May 29th, 2024

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  • The thing to understand about large organizations is that appearances matter a lot and the people working in them have to look busy. This is well known phenomenon among low level employees but it applies to managers and even executives too (who have to put on a show that they’re increasing shareholder value and that their company is special somehow).

    So, why do advertisers care if someone says “fuck” but not about someone whose spewing pseudointellectual misogynistic bullshit? Because there’s someone whose job description is “brand value” and if they’re not upset about something then they don’t look busy. The amount of “fucks” per minute is a really simple metric that (now that speech recognition is as good as it is) is really easy to measure. In other words its an easy way to look busy.

    Of course it doesn’t hurt that the guy’s boss is probably a conservative anyway, and so doesn’t mind the misogyny so much, but looking busy is the main reason.



  • You might like ADACA. Its got two campaigns, one inspired by Half Life 1/2 and early Halo and the other inspired by STALKER.

    Its one of the few games that I would consider to actually be Half-Life 2 -like in the same way that so many indie shooters now are Quake, DOOM, or Build-engine -like.

    The only unfortunate thing about it is that its from the era where 3D indie games had no textures (think SUPERHOT almost, but not as extreme), but you can eventually get used to that and look past it.